Twenty commanders
Every match starts with twenty Citadels. Empty seats are filled by AI commanders, so a match always launches full.
KESTRAL ROYALE
Twenty Citadels enter a dying cluster of stars. Mine, build, raid and jump inward as the systems collapse. One fleet is left standing.
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Every match starts with twenty Citadels. Empty seats are filled by AI commanders, so a match always launches full.
Three rings of stars around the Nexus. The outer ring collapses first, then the middle. Jump inward or burn.
Send it at a rival's Citadel, their fleet, their miner, or the system's own Marauders. Defenders scramble on their own when you are threatened.


Battle Effects such as Arc Weapons, Void Shields and Ion Trails change how your fleet looks, never how it fights. Nothing you can earn or equip gives a gameplay advantage.